
Some apps capture games. We capture the growing up.
A childhood in sport is eight or ten years long. Almost all of it disappears. Peer10 exists so a family has somewhere to look back.
The season ends. The record should not.
Youth sports software is very good at two moments: the game (scores, stats, streams) and the paperwork (registration, payments, schedules). Both get captured. Then the season ends and everything a family actually cares about — how she grew, what her coach saw, the note after the Saturday she never stopped running — evaporates.
So our one line is: GameChanger captures games. Crossbar captures operations. Peer10 captures the growing up. The record is the product. The league operations exist to run a season around it — and they do, simulation-first, with undo.
That means the record has to be worth keeping: written by the coach in plain words a parent can read, measured so a kid can see her own progress, and private by architecture because it is about children.

A real screenshot of a real seeded season — the same one behind the demo door. If a surface isn't good enough to screenshot, we fix the surface, not the screenshot.
The site can only say what the build can prove
Every capability sentence on this site carries a machine-checked tag that must map to an audited capability. Marketing that outruns the product fails our CI.
- Significant changes run simulation-first: intent, simulated diff, human approval, execution — and undo.
- The whole product ships in 21 languages, and a completeness test fails the build if any language falls behind.
- The demo is the real product on a fully seeded league — one click, no signup, nothing staged.

The ritual the record exists for: a season, a team, a photo — and in ten years, somewhere to find it.
See a season, not a slideshow
The demo is the real product on a real seeded league. Walk in as a director, coach, parent, or athlete.
